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Super Famicom Thiết kế nhân vật Sprites and RPG Status Screen

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Super Famicom Thiết kế nhân vật Sprites and RPG Status Screen - Prompt AI Chọn Lọc


Câu Lệnh Prompt Gốc (100% Nguyên Bản)

Aspect Ratio: 16:9

subject:

  - Transform the character from reference image A into:

      1) A main 32x32 Super Famicom-style sprite (max 16 colors).

      2) Four field-movement sprites (front, left, right, back), each 16x16 pixels, max 16 colors.

  - Preserve the character’s recognizable traits, clothing, colors, hairstyle, and silhouette from reference A.

  - If reference A is not full-body, reconstruct missing parts naturally to create a complete full-body 32x32 sprite.

composition:

  Background should be a retro fantasy-RPG overworld field featuring:

      - cobblestone streets

      - rustic houses with tiled roofs

      - wooden fences and signboards

      - simple shops

      - simple 16-bit-style terrain transitions

      - no modern or realistic graphics

  - Place the enlarged 32x32 main sprite on the right.

  - Place the four 16x16 field sprites horizontally at the main sprite’s feet (front, left, right, back).

  - Place a retro RPG-style status window on the left.

action:

  - Main sprite: same pose as reference A, converted to pixel art.

  - Field sprites: neutral standing pose facing front, left, right, back.

location:

  Retro overworld field environment:

      - Cobblestone paths

      - Rustic houses with red or blue tiled roofs

      - Wooden fences

      - Simple shop signs

      - Old-school RPG map ambience

style:

  - Super Famicom-inspired pixel art.

  - Main sprite: 32x32, max 16 colors.

  - Field sprites: 16x16, max 16 colors.

  - Background: 16-bit overworld field tiles.

  - Hard-edged pixels; no anti-aliasing; no gradients.

  - Limited-palette retro look.

camera_lighting:

  - Orthographic, flat.

  - Minimal shading consistent with pixel-art style.

colors:

  - Sprite palettes limited to 16 colors including transparency.

  - Background palette:

      - Greys for stone

      - Browns for wood

      - Red/Blue for roofs

      - Green for potted plants

      - All colors in retro 16-bit pixel palette style

  - Status window:

      - white border

      - black background

      - white pixel-font text

text:

  # 名前はひらがな/カタカナで4文字以内。ここを直接書き換えて使用。

  - At the top of the status window, center-aligned:

      - 「なまえ」

  

  # 区切り線:ウィンドウ幅と一致した1本の水平線のみ

  - Draw a single-pixel horizontal divider line:

      - one pixel thick

      - full width of window

      - straight

      - not double-line or decorative

  

  # ステータス:項目名は左揃え、数値は3桁右揃え

  - Display the following stats:

      - 「せいべつ:       」

      - 「レベル:        」    # max 99

      - 「HP:           」       # max 999

      - 「MP:           」       # max 999

      - 「ちから:        」    # max 255

      - 「すばやさ:      」    # max 255

      - 「かしこさ:      」    # max 255

      - 「うんのよさ:    」    # max 255

      - 「えろさ:        」    # max 255 (inferred naturally)

      - 「こうげき力:  」     # max 999

      - 「しゅび力:      」    # max 999

  

  - Formatting rules:

      - Labels left-aligned

      - Numbers right-aligned in a 3-character field

      - Monospaced retro pixel-font required

edit_instructions:

  - Convert reference A to a true 32x32 sprite using fixed pixel grid.

  - If reference is partial-body, reconstruct missing torso, legs, arms, shoes, etc., naturally and consistently.

  - Generate 4 field sprites (front/left/right/back) at 16x16 (max 16 colors).

  - Upscale sprites crisply; no smoothing.

  - Render a retro 16-bit overworld field background with grass, forest, and water tiles.

  - Status window must have white pixel border and black fill.

  - Name must be centered, 4 chars max, hiragana/katakana only.

  - Divider must be a single, pixel-straight line across width.

  - Stat labels left, numbers right (3-digit width).

  - Avoid copyrighted UI designs or specific franchise content.

references:

  - A: Character appearance and pose.

extras:

  - Pixel-perfect SFC-style sprite and field map rendering.

  - Consistent retro palette usage.

  - Retro RPG mockup layout.

[!TIP] Sao chép nguyên vẹn prompt trên và đưa vào mô hình AI tương ứng.

Nguồn: congcu.ai

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