# Premium Game Thiết kế nhân vật Select Screen Template

## Premium Game Thiết kế nhân vật Select Screen Template

![Premium Game Thiết kế nhân vật Select Screen Template](https://cdn.hashnode.com/uploads/gql/6ad18cf96de38f788a4a8110/b7e4b378-4860-4258-a666-167fb2ab17c2.jpg)

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### Câu Lệnh Prompt Gốc (100% Nguyên Bản)

```text
Create a premium, highly believable Character Select Screen for an imaginary game called [GAME TITLE].



The goal is to make the interface feel like a real playable roster screen from a major game: visually addictive, commercially polished, instantly readable, and full of personality. It should feel like a screen players would pause on, screenshot, and obsess over before choosing their main.



Game details:

- Game title: [GAME TITLE]

- Genre: [FIGHTING / HERO SHOOTER / RPG / PARTY GAME / TACTICAL / RACING / BRAWLER / GACHA / ACTION]

- Core concept: [WHAT THE GAME IS ABOUT]

- Roster type: [SMALL ELITE CAST / LARGE CHAOTIC ROSTER / SEASONAL HERO POOL / FACTION-BASED CAST]

- Main fantasy: [WHAT PLAYERS FEEL WHEN CHOOSING A CHARACTER]

- Audience: [AUDIENCE]

- Tone: [STYLISH / EPIC / CHAOTIC / DARK / PLAYFUL / NOSTALGIC / COMPETITIVE / CINEMATIC]

- Cultural vibe: [ANIME / ARCADE / ESPORTS / FANTASY PRESTIGE / HERO-SHOOTER / Y2K GAMECORE / RETRO FIGHTER / CYBER UI]

- Reality level: [BELIEVABLE AAA / BELIEVABLE INDIE HIT / STYLIZED BUT REAL / DEADPAN FICTIONAL]



Screen structure:

Build the interface like a real character selection menu.



Include sections such as:

- game logo or mode title

- character grid or lineup

- highlighted selected character

- full character portrait or hero pose

- character name

- class / role / faction

- stats or attributes

- signature ability or move

- optional difficulty rating

- optional lock / unlock state

- optional alternate skins or color variants

- optional player cursor or selection frame



For the roster, include:

- 6 to 20 believable character slots depending on the game type

- distinct silhouettes and identities

- a coherent roster ecosystem

- varied classes, archetypes, or playstyles

- names that feel genre-appropriate and memorable



Include:

- a strong selected-character focus

- premium UI hierarchy

- readable roster logic

- believable stat or role indicators

- polished iconography

- clear class/faction differentiation

- strong "pick your main" energy

- instantly shareable game-interface appeal



Visual direction:

- Make the screen feel like a real game menu players would see before a match or campaign start

- Emphasize identity, hype, choice, and roster fantasy

- Balance clean UX structure with strong character-worldbuilding

- Make it suitable for social sharing, fake game concepts, fan-worldbuilding, gaming mockups, or launch materials

- The result should look like a genuine roster screen from a popular game



Art direction:

- Style: [AAA CHARACTER SELECT UI / ARCADE FIGHTER MENU / HERO SHOOTER ROSTER SCREEN / ANIME GAME INTERFACE / PRESTIGE RPG MENU / RETRO MODERN HYBRID]

- Color palette: [PALETTE]

- Typography feel: [SHARP ARCADE / CLEAN MODERN / SCI-FI UI / ORNATE FANTASY / ESPORTS BOLD]

- Material feel: [GAME MENU SCREEN / CHARACTER ROSTER PANEL / MATCH LOBBY UI / CONSOLE INTERFACE / ARCADE SELECTION SCREEN]

- Lighting or image mood: [NEON GLOW / CINEMATIC DRAMA / CLEAN UI / COMPETITIVE ENERGY / SOFT FANTASY LIGHT]

- Background: [ARENA / ABSTRACT UI SPACE / WORLD MAP / ENERGY FIELD / FACTION HALL / DIGITAL VOID]



Composition:

- Show the screen as one cohesive character-select interface

- Make the selected character, roster, and key stats instantly readable

- Use real game-menu hierarchy and interaction logic

- Make the cast feel iconic, varied, and mechanically real

- Make the final output feel like a premium fake game UI with viral potential



Output quality:

- ultra-detailed

- visually structured

- commercially believable

- culturally fluent

- polished gaming UI design

- strong hierarchy and spacing

- premium character-roster composition

- instantly shareable visual concept



Optional content blocks:

- player 1 / player 2 markers

- random select slot

- locked characters

- season pass characters

- faction symbols

- win rate or popularity badge

- skin selector

- difficulty stars

- role icons

- matchmaking cue



Avoid:

- generic character poses

- weak roster variety

- fake-looking stat systems

- cluttered interface

- random icons without gameplay logic

- amateur game-menu aesthetics

- inconsistent character style across the roster

- too much text fighting the UI
```

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> [!TIP]
> Sao chép nguyên vẹn prompt trên và đưa vào mô hình AI tương ứng.
>
> *Nguồn: congcu.ai*
